Occasionally the wording is obscure but generally, the concepts take some work to grasp, much careful reading, and real dedication. This game has more rules than many I have played, and they seem to be condensed, boiled down to a very strong broth, which is spiced with examples, but this book has taken me three dedicated readings to get, and I still ask questions on the mailing list (HeroQuest at Yahoogroups and HeroQuest Rules at Yahoogroups). Well I kind of thought it might be rules light. So I can do lots of things with it? Great! If I ever work out what the G/N/S model actually says I may be able to tell you more about this issue, but the fact is HeroQuest is not specifically narrativist according to many intimately concerned with it. Anyway, apparently HeroQuest is not a narrativist game it can be played in any style. I stil like the Forge though - go there once you have read this, and take a good look if you have not before. I have read the essays, looked at the forums and I'm still flummoxed, clueless, and have no idea. I joined the Forge to try and get this G/N/S thing. I suspect with my love of complex game mechanics I am a Gamist or Simulationist gamer. I had heard a lot about HeroQuest being a Narrativist game. OK, so we have no characteristics, no easy way to compare how strong a character is or how pretty or how agile they are. I have drawn up many characters - yet it has not ever really been an issue. I have run about ten sessions, and I have never even noticed. It has taken me 18 months to realise this. HeroQuest has been around a while, and is an FRP for Gygax's sake! It must have stats? Dogs In teh Vineyard - yeah but that is like, concept roleplaying. Nobilis has no stats, but Estate, Domain Aspect and Spirit are close enough, they serve a sort of similar function. But no stats?ĬJ scurries off to get the book to check. Ok, ok, so Pendragon dispensed with INT - the character was as bright as you are. Ars Magica's -5 to +5 human stat range, with 0 as average, put me off for two editions - it was just too heretical. I still recall my astonishment at the first point allocation stat system I played where rolling 3d6 (or2d6 for Traveller) was replaced with something different now I recall the smack in the face that was the White Wolf Storyteller system. That's right, no Str, Wis, Dex, Con, Pow, Siz, Per, Edu, Manipulation, Stamina or Social standing. Eighteen months in, and I am reading a book on roleplaying game design, occasionally flipping over to read a random section of HeroQuest again, and suddenly it strikes me - this game does not use Attributes/Characteristics/Stats. I've owned this game for eighteen months, run it for several sessions, and have joined the mailing lists and a forum to try and check my understanding of the rules.
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