What concerns me the most is the size of the electron project. The games which were published on steam with the greenworks plugin for Steamworks look quite complicated and I guess they perform well. Their tiled support and performance is off the walls, and lua is sooo That's why I wrote that the performance may be a problem but also may not. However, a better programmer than me could just add in that by themselves, so each case is different. Their Spriter addon doesn't support animation transitiong, but their Spine module does. I also tried love2d, but their skeleton animation libraries and UI (compared to Godot's) are very lackluster. If I were to do a mobile/browser game now, I would have chosen impactjs, but now since Panda 2 is out, it's between that or Phaser 3. Has one of the most underrated UI systems to date imo, especially in a free open source game engine. I also really loved the UI nodes in Godot. I was first doing a browser only game, but then transitioned to targeting desktop natively (I could kinda do that if I packaged w/ Electron), didn't feel like that was right for my game. For mobile or web Panda2 is for the moment my no1. If I was making my game to be released for desktop or Steam I would definitely go with Godot or Love2D. It's almost the same flexibility Love2D offers. What I like in Panda2 is that it does not force me to do things in a certain way (as Godot does with the concept of nodes - which is awesome, but not universal) but allows me to do things the way I want. 3.0 was not fun because of compatibility with GLES3 only, but now when GLES2 comes back with 3.1 Godot is awesome again! I have made a little test project myself when it was around version 1.3 and downloaded the last 3.1 alpha lately and man, what a progress they made. I have read somewhere that in the future electron will be customizable when you create a build, but I'm not sure if it is done agree. the size of the executable project (when you add electron) is quite big even for very simple things. It would be hard to debug when something will work wrong only in the desktop version I'm a little concerned about the game performance - this could be an issue (but maybe not) I think you could quite easily pack Panda2 game as electron app and include streamworks plugin with but there are several disadvantages: With both Godot and Love2D you can create reasonably small executable versions. As it is one of the oldest free frameworks there is a ton of libraries and tutorials for various things. There is also quite a few games (like Move or Die ) created with Love2D which already are on Steam. It is also quite easy to deploy executables. What I like about Love2D is that it is basically only a framework and I can use the Visual Studio Code with an awesome Love2D plugin to code. This is actually the only reason I'm not using Gideros. You can use the editor but the runner crashes. If you have an older graphics card which supports only GLES2 the current Gideros version does not work. What I dislike is that it requires GLES3 to work. Have tried Gideros and I agree it is very nice.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |