The aforementioned layered environments can often lead to moments where jumping on uneven surfaces can leave you sick in the falling animation, or can get you stuck in certain cracks while attempting to dash. While not completely game-breaking, they demonstrate an overall lack of polish and add to the frustration. This is about as deep as the RPG elements get in this game.ĭarksiders Genesis also suffers from some minor performance issues. Aside from this, players can collect Souls–whichĬurrency– and “Boatman Coins” to purchase combat abilities or other Passive abilities, and by linking several of the same cores, players can Different monster Cores provide different buffs or Throughout the game,Įnemies will drop “Cores,” which can be placed in an ability tree that offersīenefits to both Horsemen. ![]() Or poles a bit dicey and trying to make precise jumps more often than notįinally, we come to Darksiders Genesis’ minor RPG elements. Darksiders Genesis – Review Image Provided by THQ Nordicįurthermore, platforming can be a real hassleĪs the game’s isometric viewpoint, combined with layered and texturedĮnvironments makes judging distance between platforms, or jumping onto ledges ![]() Like you’re just going through the motions, mashing away and it’s never really Attacks never seem to stagger enemies, and even when adding sub-weapons andĪbilities into the mix, fighting both standard enemies and bosses always feels However, there really isn’t that much depth to the combat, and yourĪttacks never feel like they have any weight behind them, even when playing as Style combat, particularly with Strife as you combine sword slashes with Initially, it feels as though Genesis is trying to maintain the There are some minor differences between the two Horsemen, as Strife is a bit quicker and is given guns whereas War is a bit bulkier, and each Horseman is given different abilities and equippable sub-weapons. While Darksiders Genesis is intended to be a co-op game it can also be played solo, with players swapping between War and Strife on the fly. However, Genesis also feels like it’s trying to keep the series’ other elements, such as combat and platforming intact, and never really nails one idea, instead feeling like an amalgam of half-baked ones.įor me, this was most apparent in the combat. As I mentioned, Darksiders Genesis draws a lot from Diablo and other looter games of its ilk, right down to isometric viewpoint. And I’ve gotta say, it’s really not as fun as I hoped it would be. Darksiders Genesis – Review Image Provided by THQ Nordicīut the story mainly exists to facilitate the gameplay to keep players moving from one location to the next, and slashing away at demons. That may be from the overall lack of presentation almost all story is delivered through dialogue or narration, be it between characters or in the “cutscenes,” that are mostly barely moving drawings. It’s not a terrible story, as far as Darksiders lore goes, but it isn’t exactly thrilling. ![]() Set before the events of the original Darksiders: Genesisfollows the two Horsemen of the Apocalypse: War and Strife, as they are tasked by the Council to stop Lucifer from upsetting the Balance by granting power to Master Demons throughout Hell.
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